Hall/Van de Castle Norms

Formulas used to compute the scores for various content categories

Male/Female PercentMales ÷ (Males + Females)
Familiarity PercentFamiliar ÷ (Familiar + Unfamiliar)
Friends PercentFriends ÷ All humans
Family Percent(Family + Relatives) ÷ All humans
Group PercentPlural humans ÷ All humans
Animal PercentAnimals ÷ All characters
Social Interaction Percents
Aggression/Friendliness PercentDreamer-involved aggression ÷
(D-inv. aggression + D-inv. friendliness)
Befriender PercentBefriender ÷ (Befriender + Befriended)
Aggressor PercentAggressor ÷ (Aggressor + Victim)
Victimization PercentVictim ÷ (Victim + Aggressor)
Physical Aggression PercentPhysical aggressions ÷ All aggressions
Social Interaction Ratios
A/C IndexAll aggressions ÷ All characters
F/C IndexAll friendliness ÷ All characters
S/C IndexAll sexuality ÷ All characters
Indoor Setting PercentIndoor ÷ (Indoor + Outdoor)
Familiar Setting PercentFamiliar ÷ (Familiar + Unfamiliar)
Self-Concept Percents
Self-Negativity Percent(D as Victim + D-inv. Misfortune + D-inv. Failure) ÷
(D as Victim + D-inv. Misfortune + D-inv. Failure + D as Befriended + D-inv. GF + D-inv. Success)
Dreamer-Involved Success PercentD-involved success ÷ (D-inv. success + D-inv. failure)
Bodily Misfortunes PercentBodily misfortunes ÷ All misfortunes
Torso/Anatomy PercentTorso, Anatomy, Sex body parts ÷ All body parts
Negative Emotions PercentNegative emotions ÷ All emotions
Percentage of Dreams with at Least One:
AggressionDreams with aggression ÷ Number of dreams
FriendlinessDreams with friendliness ÷ Number of dreams
SexualityDreams with sexuality ÷ Number of dreams
MisfortuneDreams with misfortune ÷ Number of dreams
Good FortuneDreams with good fortune ÷ Number of dreams
SuccessDreams with success ÷ Number of dreams
FailureDreams with failure ÷ Number of dreams
StrivingDreams with success OR failure ÷ Number of dreams

Go back to the table of contents for the normative findings.
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