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The Classification and Coding of Social Interactions



Introduction

With the cast of characters introduced and listed on the dream program, attention can now be devoted to the unfolding of the play. Lines will be spoken, characters will move about the stage, and the plot will develop. The relative emphasis given to dialogue as contrasted with actions will depend upon the author of the dream and the message he or she wishes to express. A character's remarks may serve to insult, flatter, or "proposition" another character, or a character may act by assaulting, supporting, or seducing another character. These social interactions may occur between individual characters or sometimes groups of characters may be involved.

In treating the social interactions present in dreams, we code three classes: aggressive, friendly and sexual interactions. Coding procedures are identical for these three classes and the same notational system is also followed for some of the the activities that will be discussed in the next section. This section will deal only with social interactions.



Aggressive Interactions

The first class of social interaction to be described is that of aggression. We code eight subclasses of aggression, which are numbered from 1 to 8. Those numbered from 1 to 4 involve various forms of non-physical aggression. Verbal remarks comprise the most frequent form of nonphysical aggression, although on occasion, expressive behavior may be used for the same purpose. Feelings of aggression which the character experiences but which do not reach any overt level of expression are also included within this grouping. The subclasses numbered from 5 to 8 involve various forms of physical aggression. Included are those acts where a character kills, hits, chases, or robs another character.

It should be noted that in all the subclasses that follow, except for Al, the situations involve a deliberate, intentional act on the part of one character to harm or annoy some other character. The classification of Misfortunes, which will be discussed in a later section, is used to handle those situations where injury, mishap, or adversity occurs to a character through chance or environmental circumstances over which it is impossible to exert personal control.

 

Subclasses of Aggressions

A8:   An aggressive act which results in the death of a character.
"This dark stranger sprang at the blonde woman and HACKED HER TO PIECES with a big knife."
"I SQUASHED the bug with my foot."

A7:   An aggressive act which involves an attempt to physically harm a character. The attempt may be carried out through personal assault or through use of a weapon. Threatening a character with a weapon is also included in this subclass.
"I SLAPPED him in the face."
"These two boys were THROWING STONES at each other."
"He POINTED A GUN at me and told me to hurry up."

A6:   An aggressive act which involves a character being chased, captured, confined, or physically coerced into performing some act.
"I kept trying to run faster but the gorilla was CATCHING UP with me.
"The little baby had been KIDNAPPED by someone."
"The police PUT the suspect IN JAIL."
"HE HELD MY WRIST AND HE PULLED ME ALONG the street with him."

A5:   An aggressive act which involves the theft or destruction of possessions belonging to a character.
"My room was all messed up and the TV WAS MISSING."
"He SET FIRE to the farmer's barn."
"She THREW her father's spectacles INTO THE LAKE."

A4:   An aggressive act in which a serious accusation or verbal threat of harm is made against a character.
"This old lady kept SHOUTING THAT I WAS THE MAN THE POLICE WERE LOOKING FOR."
"Jim told his boss that if he didn't stop, he was GOING TO PUNCH HIM ON THE NOSE."

A3:   This subclass covers all situations where there is an attempt by one character to reject, exploit, control, or verbally coerce another character. Such activity may be expressed through dismissals, demands, refusals, disobedience, or any other type of negativistic or deceitful behavior.
"My boyfriend from back home sent me a letter saying that HE WASN'T GOING TO WRITE ME ANYMORE."
"She TURNED HER BACK on her husband and WALKED OUT OF THE ROOM."
"This fat lady INSISTED that the crying child finish all his supper."
"My roommate's parents WOULDN'T ALLOW her to go to New York."
"I found out that my brother HAD LIED ABOUT ME to my teacher."

A2:   Aggression displayed through verbal or expressive activity. Included are such activities as one character yelling or swearing at another or when a character criticizes or scowls at another.
"I could hear the couple next door ARGUING."
"My father SAID I WAS A LOUSY DRIVER."

A1:   Covert feeling of hostility or anger without any overt expression of aggression.
"I KEPT GETTING MADDER AND MADDER at him but never said anything."
"I FELT LIKE SPANKING my son but I didn't."

 

Terminology Employed for Aggressive Interactions

In order for an aggressive act to occur, some character usually initiates the activity and some character has this aggressive activity directed against him. The character who initiates the aggression is called the aggressor, and the person who is the recipient of the aggression is called the victim. If the victim responds with any type of counteraggression, it is called a reciprocated aggression. In those cases where no aggressor or victim can be clearly identified because the characters are engaging in the same aggressive activity at the same time, the interaction is called a mutual aggression.

It will be recalled that in the preceding section, the dreamer was not listed as a character because he or she is present in virtually every dream. The dreamer is coded (coding symbol: D), however, for interactions, because he or she is a participant in many of them. Aggressions in which the dreamer is not a participant are called witnessed aggressions. When a character aggresses against himself or herself, this is called a self-directed aggression.

 

Procedure for Coding Aggressive Interactions

In the examples given below, it will be seen that the coding symbol for the aggressor is written first. The type of aggression displayed by the aggressor is then indicated by placing the number of the appropriate subclass after the coding symbol for the aggressor. This is followed by a "sideward V" (>) pointing toward the coding symbol for the character who is the victim. Reciprocated aggressions are designated by placing the letter R after the aggressive subclass number rather than a sideward V. Mutual aggressions are indicated by an equal sign (=). If more than one character is involved, either as aggressor or victim, the coding symbols for the characters are joined by plus signs (+). Self-directed aggressions are denoted by placing an asterisk (*) after the number of the aggressive subclass.
"I HIT my brother with all my might on the head."
D 7>1MBA
"My girl friend SAID I WAS A TIGHTWAD."
1FKA2>D
"This fellow and I started to TRADE PUNCHES."
D 7= 1MUA
"This tough-looking guy started to TIE UP the policeman."
1MSA6>1MOA
"The two boys... I should judge they were about 15... were CALLING EACH OTHER BAD NAMES."
1MST2= 1MST
"As I entered my bedroom, my mother who had been sweeping the floor and my sister who had been cleaning the woodwork suddenly took all my clothes out of the closet and began THROWING ALL MY CLOTHES OUT the window."
1FMA+1FTA5>D
"This sinister-looking man LUNGED AT ME with a club in his hand so I KICKED HIM in the groin."
1MSA7>D
D 7R 1MSA
"I CALLED HER A SIMPLETON, and she GRABBED MY BLOUSE AND TORE IT."
D 7>1FUA
1FUA5R D
"She told her husband she WAS GOING TO GET A DIVORCE. Then he grabbed a gun from the drawer and KILLED HER."
1FUA3>1MUA
1MUA8R 1FUA
"I SAID that I WAS A LOUSY DANCER."
D 2*
"The old man started to SLASH HIS OWN WRISTS."
1MUA7*

 
Coding Rules

1.  It is considered an aggressive act even though the aggressor may be a sanctioned agent of punishment or professionally employed for such a purpose.
"My nine-year-old cousin Tommy was BEING SPANKED BY HIS MOTHER."
1FRA7>1MRC
"The POLICEMAN CAPTURED THE ITALIAN MOB LEADER."
1MOA6>1MOA
2.  Criticism of a character's possessions is treated as criticism of the character himself.
"My sorority sister said that MY NEW FORMAL LOOKED VERY UNATTRACTIVE."
1FKA2>D
"My 16-year-old brother Jack said MY CAR SHOULD BE IN A JUNK YARD."
1MBT2>D
3.  If the aggressor or the victim is unknown, use a Q to indicate this lack of identification.
"The miners REFUSED to go to work."
2MOA3>Q
"The company FIRED me."
Q 3>D
4.  If there is a continued sequence of aggressive acts between the same aggressor and victim and these acts are identical as to the subclass of aggression involved, only one aggression is coded.
"This big sailor PUSHED the little sailor, then began hitting him, and after he had knocked him down, he began to kick him."
1MOA7>1MOA
5.  If more than one aggressive act takes place between the same aggressor and victim, code each aggression where a different subclass of aggressions occurs and indicate this linkage by placing a { mark in front of the linked aggressive interactions.
"This wild-looking fellow came out of the alley and approached my boyfriend Sam and me. He CALLED SAM YELLOW, then he said he WAS GOING TO CALL HIS GANG TO TAKE CARE OF SAM. We didn't say or do anything, and then he TOOK A KNIFE AND STARTED TOWARD Sam."
1MSA 2> 1MKA
1MSA 4> 1MKA
1MSA 7> 1MKA
6.  When aggressive acts are separated in time through intervening events, code each aggression even if the same subclass of aggression is involved between the same aggressor and victim.
"I RIPPED UP some of my husband's love letters from an old girl friend that were up in the attic but then thought about it and quit. I went downstairs and started to sew. After awhile I turned on TV but I kept thinking about the other letters so I went back up to the attic and RIPPED UP all the rest of them."
D 5>1MHA
D 5>1MHA
7.  Reciprocated aggressions are coded according to the same rules that are applied to initiated aggressions.


Friendly Interactions

The second type of social interaction that we code is friendliness. Seven subclasses of friendliness are distinguished below. These subclasses cannot be grouped as easily as the aggressive ones into physical versus nonphysical or verbal forms of expression. Once again, we urge that the numbers associated with the subclasses not be treated as if they represented some measure of intensity or strength of response. The various subclasses discussed below all involve a deliberate, purposeful attempt on the part of one character to express friendliness toward another. This may eventuate in some pleasant outcome for the person receiving the friendliness. The classification of Good Fortunes, to be discussed in a later section, is used to handle those situations where some pleasant outcome (e.g., finding money) occurs as the result of environmental circumstances rather than as a result of personal interaction with another character.

 

Subclasses of Friendliness

F7   Friendliness expressed through a desire for a long-term close relationship with a character. Included in this subclass are getting married, becoming engaged, and falling in love.
"I dreamed my boyfriend and I WERE GETTING MARRIED in this unusual-looking church."
"I was so happy because my boyfriend had just GIVEN ME A BEAUTIFUL ENGAGEMENT RING."

F6   Friendliness expressed through socially acceptable forms of physical contact. Included in this subclass are such acts as shaking hands, cuddling a baby, and dancing. Kissing and embracing are also included when they are clearly nonsexual in intent. Sexual activity is not included here but is treated later in this section as a separate interaction.
"My son began TO PET the new puppy."
"I was so glad to see Mom that I GAVE HER A BIG KISS."
"My brother gave me A PAT ON THE SHOULDER."

F5   Friendliness expressed by taking the initiative in requesting a character to share in a pleasant social activity. Included are situations where one character requests another to accompany him to some event, asks for a date, and visits someone. In the latter case, friendliness is coded because visiting implies someone is taking the initiative or an active role in furthering a relationship with another character. Simply associating with a character or jointly participating in an activity is not coded as a friendly act.
"My roommate ASKED ME TO SPEND THE WEEKEND at her home."
"I phoned Judy to ASK FOR A DATE."
"The boy I had a date with and I went bowling."

F4   Friendliness expressed through extending assistance to a character or offering to do so. Included in this subclass are helping, protecting, and rescuing acts.
"When we received the news, our family BEGAN TO PRAY FOR HIS RECOVERY."
"I found out where the poor child lived and TOOK HER HOME."

F3   Friendliness expressed by offering a gift or loaning a possession to a character.
"John GAVE ME A LOVELY BLANKET for our anniversary."
"I let my brother BORROW MY CAR for the trip."

F2   This subclass covers a wide variety of expressions of friendliness that may be conveyed through either verbal or gestural means. Included are such activities as welcoming, greeting, waving hello or goodbye, introducing one person to another person, smiling at someone, phoning or writing someone for a friendly purpose, and sympathizing with or praising someone.
"He TOOTED THE CAR HORN IN RECOGNITION as he passed me on the street."
"I CALLED my father TO TELL HIM THE GOOD NEWS."
"I COMPLIMENTED Jean on her new dress."

F1   Friendliness is felt toward a character but it is not expressed overtly.
"I FELT SO GOOD INSIDE just to be with Tom."
"I FELT VERY SORRY when I heard what happened to Mrs. Smith."
"I THOUGHT that the new girl LOOKED VERY ATTRACTIVE."

 

Terminology Employed for Friendly Interactions

The initiator of a friendly act is called the befriender, and the recipient of a friendly act is called the befriended. If the befriended responds with any type of friendliness, it is called reciprocated friendliness. In those cases where no befriender or befriended can be clearly identified because the characters are engaging in the same friendly exchange at the same time, the interaction is called mutual friendliness. If the dreamer does not participate in the friendly interaction, it is called witnessed friendliness. When a character may express friendliness to himself or herself it is called self-directed friendliness.

 

Procedure for Coding Friendly Interactions

The procedures are exactly the same as those for coding aggressive interactions. The coding symbol for the befriender is written first, followed by the number of the appropriate subclass. Next the "sideward V" (>) appears and points toward the coding symbol for the befriended character. Reciprocated friendliness is denoted by placing the letter R after the friendly subclass number rather than a sideward V. Mutual friendliness is indicated by an equal sign (=). If more than one character is involved, either as befriender or befriended, the coding symbols for the characters are joined by a plus sign (+). Self-directed friendliness is indicated by placing an asterisk after the number of the friendly subclass.
"I noticed this little kitten meowing high in the tree. I CLIMBED UP AND BROUGHT IT DOWN."
D 4>1ANI
"Mother had sent some kind of CONGRATULATORY CARD to the Browns on the birth of their new son."
1FMA2>2JKA
"Jim and I rushed toward each other, then STARTED TO SHAKE HANDS AND SLAP EACH OTHER ON THE BACK."
D 6= 1MKA
"The principal came from the burning school building CARRYING a little girl. Just before he put her down, SHE GAVE HIM A BIG HUG."
1MOA4>1FUC
1FUC6R 1MOA
"My cousin ASKED ME TO GO TO THE FAIR with him, and I SAID I WOULD BE GLAD TO GO."
1MRA5>D
D 5R 1MRA
"I SMILED AT MYSELF IN A PLEASED WAY in the mirror."
D 2*

 
Coding Rules

1.  It is considered to be a friendly act even though the befriender may be acting in a societal or professional role.
"I dreamed our house caught on fire and a FIREMAN HELPED ME CLIMB DOWN A LADDER from the second floor."
1MOA4>D
"The DOCTOR SET my baby's broken leg."
1IOA4>1IIB
2.  If a character treats another character's possessions in a friendly manner, it is coded as a friendly treatment of the character himself.
"My girl friend ADMIRED MY NEW CAR."
1FKA2>D
3.  If the befriender or the befriended is not specified in the dream report, use Q to indicate this lack of identification.
"The WELCOME WAGON left some gifts for me."
Q 3>D
"I gave the CHURCH a hundred dollars."
D 3>Q
4.  If there is a continued sequence of friendly acts between the same befriender and befriended characters and these acts involve the same subclass of friendliness, only one friendly act is coded.
"After class, she SMILED, said 'Hello,' and then began to tell the professor how much she enjoyed his lecture."
1FUA2>1MOA
5.  If more than one friendly act takes place between the same befriender and befriended characters, code each different subclass of friendly acts separately and indicate their linkage by placing a { mark in front of the linked interactions.
"The truck driver gave me a BIG SMILE and then he HELPED me change the tire."
1MOA 2> D
1MOA 4> D
6.  When friendly acts are separated in time through intervening events, code each friendly act even if the same subclass of friendliness is involved between the same befriender and befriended characters.
"I WAVED HELLO to Sally as I walked into Grants. I bought some records, watched part of a TV show, and ate lunch at the snack bar there. As I walked out the door I saw Sally again and WAVED HELLO a second time."
D 2>1FKA
D 2>1FKA
7.  Reciprocated friendliness is coded according to the same rules that are applied for initiated friendliness.


Sexual Interactions

The remaining class of social interactions is sexual. Five subclasses of sexual interaction are described below. The most frequent form of sexual expression involves some type of physical contact, although we have one subclass to handle sexual fantasies.

 

Subclasses of Sexual Interactions

S5   A character has or attempts to have sexual intercourse with another character.
"My girl was willing and I was just getting ready to INSERT MY PENIS when I woke up."

S4   This subclass involves the various types of non-intercourse activities often preceding intercourse. Included are handling another character's sex organs and related fondling and petting activities. Masturbation is also included in this category.
"I dreamed I looked in the window across the street and I saw this man I didn't recognize FONDLING THE NEIGHBOR LADY'S BREASTS."

S3   This subclass covers necking and "nonplatonic" kissing. Kissing as a form of greeting, e.g., between family members, is coded under friendliness.
"And then my boyfriend KISSED me long and hard."

S2   A character makes sexual overtures to or "propositions" another character.
"This good-looking woman who was a stranger to me SUGGESTED WE GO TO HER APARTMENT AND MAKE LOVE."

S1   A character has sexual thoughts or fantasies about another character.
"I IMAGINED what it would be like to SLEEP WITH Elizabeth Taylor."

 

Terminology Employed for Sexual Interactions

The character who takes the initiative in starting a sexual interaction is called the initiator; the character who is the object of the sexual interaction is called the recipient. If the recipient responds with any type of sexual activity, it is called reciprocated sexuality. When no initiator or recipient can be clearly identified, the interaction is called a mutual sexuality. If the dreamer does not participate in the sexual interaction, it is called a witnessed sexuality. When a character indulges in solitary sexual activity, it is called self-directed sexuality.

 

Procedure for Coding Sexual Interactions

The procedure is exactly the same as that for coding the other social interactions. The coding symbol of the initiator is written first, followed by the subclass number and a > pointing toward the coding symbol for the recipient. Reciprocated sexuality is designated by placing the letter R after the sexual subclass number rather than a sideward V. Mutual sexual interactions are indicated by an equal sign. If more than one character is involved, either as initiator or as recipient, the coding symbols for the characters are joined by a plus sign. Self-directed sexuality is denoted by placing an asterisk after the number of the sexual subclass.

 
Coding Rules

1.  It is considered a sexual act even though the initiator is acting in a professional role.
"A red-headed PROSTITUTE walked up and ASKED ME if it were worth fifty dollars for a little fun up in her room."
1FOA2>D
2.  If there is a continued sequence of sexual activities between the same initiator and recipient and these activities involve the same subclass, only one sexual activity is coded.
"I dreamed that J.R. and I were married and it was our wedding night. WE WERE MAKING LOVE and trying out different positions. First J. R. lay on top of me, then we had relations lying on our side, and then finally I got on top of him."
D 5= 1MKA
3.  If more than one sexual activity takes place between the same initiator and recipient, code each different subclass involved and indicate their linkage by placing a { mark in front of the linked interactions.
"I was in a hotel room with some gorgeous-looking blond wearing a flimsy nightgown. I walked over to the bed where she was and started to KISS HER. I got into bed and began to RUN MY HANDS OVER HER BODY. Just as I started to ENTER HER, I woke up and had to change my pajamas."
D  3> 1FSA
D  4> 1FSA
D  5> 1FSA
4.  When sexual activities are separated in time through intervening events, code each sexual activity even if the same subclass of sex is involved between the same initiator and recipient.
"My boyfriend and I WERE NECKING on my living room couch. My parents came home and we all watched TV for a while and had some coffee later. After they went upstairs to bed, we BEGAN TO NECK AGAIN."
D 3= 1MKA
D 3= 1MKA
5.  Reciprocated sexual acts are coded according to the same rules that apply to initiated sexual acts.


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